But in particular Blizzard claim the blame lies with the old code used in making and joining games and reading characters from the database D2R Ladder Items. "We did improve this service in numerous ways to be more contemporary technology, but as we've previously stated that a large portion of our issues stem from the creation of games," says the post.
Which is where we move into the realm of player behavior.
"We have mentioned'modern behavior of players as it's an interesting point to think about. The year 2001 was the last time there was as much content available on the internet on how to play Diablo II 'correctly' (Baal runs for XP pindleskin/Ancient Sewers/etc to Magic Find, etc.).
Today, however players can search for any of a variety of amazing content creators who can help them play the game in different methods, many featuring a great deal of database load for creating.
loading, and destroying games quickly. We did anticipate this, with players creating fresh characters on fresh servers doing their best to acquire their hands on their magical objects-we greatly underestimated the scope we derived from the beta testing. "Basically you're too knowledgeable, and videogame guides are at fault. (You can read on best Diablo 2 builds guide here.)
The post concludes by describing what Blizzard is doing to address these issues, which include some unsatisfactory solutions. This includes rate limitation that will stop players from playing too many games in quick succession, and login queues.
To ensure that players don't overcrowd servers rather, they queue-up as if joining an MMO. Rate limiting is happening now and is thought of as "mitigation" instead of being a permanent fix Cheap D2R Ladder Items. queues will be rolled out "in the near future in the coming days on computers."