Blizzard hasn't said much about what Diablo

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Blizzard hasn't said much about what Diablo 4's open world will be like (opens in new tab). Game director Joe Shely and Diablo general manager Rod Fergusson discussed what D2R ladder items players can anticipate when they return to the Sanctuary in a recent interview with IGN (opens in new tab). Sanctuary.

"One of the principal worries with putting 'open world' on the type of an enormous neon sign and blazing it is that individuals are affected by the thought that"the Breath of Wild kind of'Oh it's totally regular, I can be anyplace and achieve anything and in the end find it for myself'," Fergusson said."

We don't really tell that story. Although our narrative is non-linear, there is a underlying story. There had to be a beginning, middle, and end for us. We wanted to start at a specific location and finish at a specific location."

He stated that Diablo 4 is "more of a multi-layered story." Players can choose how to play their main characters and then play them in a different order in replays to get a different result. It is to be expected that there will also be numerous opportunities to distract yourself from the primary objective by playing with other things.

"That's the beauty of the open world, there are a lot of side quests, and you can do a lot of things that aren't on the gold path," Fergusson said. In addition, the gold path can be a path with branches that can be set up in any order you choose.

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