First, let's talk about the OSRS Gold borders. There was no safe zone prior to 2007. This wilderness design is one of the fundamentals and it includes safe zones. While you may argue that they should remain in place, they can interfere with the flow of current PvP battles. This is done to promote safe zones and focus on fighting within them.
This is a defeat for the original goal of the lawless zone. We need to ask ourselves if we could have a redesigned wilderness, either like the one in BH Worlds or the one we have now. This brings up another problem, current activities in the wilderness that weren't present prior to. Is it better to stay or go What effect will this impact?
Personally I would be in favour of moving all the minigames (Clan Wars FOG, Clan Wars and sealing off Deamonhiem) to a various locations, but the most difficult part is the three quests. The Defender of Varrock and the Summer questline both have huge areas of the wilderness. If we believe that the quests will remain, I believe it would be better to restart the whole quest. What does this mean? When you've reached the quest starting point or entered the wilderness, you're on your own. There is no interaction with any other players. Although this could slightly alter the story but it won't significantly affect the quest.
Green Dragons should remain, and so should armored Zombies (or Chaos Ele) as well as the other training locations should stay the same. Although the Corporeal Beast is interesting I believe it would be interesting to have barrage runners go into the cave. However, the boss mechanic of the Corporeal beast in RS is unique. Because of its high-risk nature you will have to be able to bank several times. If the entrance were moved nearer the border of the wildy it might prove more attractive since it's currently past level 20, the tele cut off point.
Summoning also presents a challenge, I would far prefer to have a unique set of game rules, so while lending would be easily solved by not allowing lent weapons in the wild the summoning level of combat will need to change. It would be convenient to be able to drop all at once, as with other items in RS. The restriction on pouches is unnatural in pvp universes. There is no way to solve this issue. The best solution is to leave it as "pouchin create, fight is over"
The last and most important point is that you cannot have PVP wilderness realms. Never. There was one thing missing from PVP/BH worlds: the excitement of the wild. It was the best experience I've seen in any game.
Pvp meeting pve players. While it wasn't required, non-pvpers could to to participate in pvp games for rewards. My above point for the quests is that everyone has access to this type of content, however making certain realms "safe" is a blunder completely. It's the most important aspect. If there's a secure place to stay away from attacks, then that's a complete defeat of the purpose.
No runecrafter with use the abyss of danger as there is a perfectly safe one to use one hop away. Zombie-hunters in armour can move to a safer world after leaving the wild. Actually, this would work for any world. This is a request. Do not promote the idea that "safe" worlds can be located in the wilderness. It defeats the purpose and detracts from the pleasure of being in the wilderness.
Wilderness, Free Trade
The debates about free trade and wilderness have raised questions about what will happen to items that were designed to replace it. Quick history lesson... GE- was created around one month prior to the famous changes to substitute free trade.
The initial design of the ancient warriors equipment was to resemble statuettes. But, since the pvp drops back then were so bad that they created the luck drop of ancient warriors equipments so that you could obtain them and make some money (the economy was extremely poor at the time).
Statuettes: These statuettes made available with the brand new bounty hunter system provided hope to those who were looking for great loots. The estimated potential was introduced with the new bounty hunters system, and provided players with a gauge of their chances for good loot. Pvp worlds-Were made to replace the old bounty hunter system, which was a multi-world system, but was reduced to very few worlds.
Hotspots - Areas that offer loot that is 'kinder to players. Clan Wars- One of the very first minigames to allow for F2P. These replaced huge battles in the wilderness between clans. New Bounty Hunter- After many months of pvp, jagex made loot kinder and provided a brand new method to play pk.
FFA arenas- Perhaps the most insignificant thing to happen in Runescape. The update came in a package that ended clan wars forever. It decreased the number of people within the arena and made it less interesting. I'm not even going to talk on the dangers of the arena. Help Request was created when we were unable to trade items in order to turn them into different ones. making armor for low levels, air/law/etc rune running.
Capped Trading- Simple, but will most likely not be effective if updates are implemented. Gravestones- These were created to stop people trading from their deaths and to allow traders to retrieve items. DA tournaments were created to bring back the staking system. But it fails badly, even with the most recent update. Revenants were designed to replace the pkers. Many complained that they were too powerful. But they are very poor. However, they are too strong in f2p.
Jagex can delete content. Old Bounty Hunter was one of the earliest methods of Pking. A crater from space appeared and destroyed all the wild animals.
PvP worlds- They've cut down the number of pvp worlds to around two. DA tournaments - The first one was removed and replaced by something shizzlety which fails equally. The things that were removed after the updates. Shops owned by players- Shop sections of forums, businesses use to thrive money making for many people. Running- used as a way for people make money, natures and laws, etc.
Duel Arena- Previously it was a method for people stake and win huge. Trading- Self explanatory. Pking- Self-explanatory. Merchanting- Use to exist, basically self explanitory. It's still possible, but it's just a mess. Trading hotspots: Varrock, Falador, all five worlds were always packed in areas to trade, different items.
I've been thinking of ways you can train various skills up to 99, and also make a large profit. I am planning on making 100k+ yew-longbows from scratch and then getting 99 Woodcutting Fletching, Mage and Woodcutting. The "supplies" I need to acquire are as follows: Mine 100k+ Pure Essence Craft the Essence into Nature runes.
Once I had everything I required and was able to flytch the longbows that are 100k+. Then, I would alch the longbows. I'll be recognized for a job well done with 70+ mil plus three 99's. This is quite impressive. I am interested in your thoughts regarding my goals. Do you think it's a good target? Or is it Buy RuneScape 2007 Gold "In Your dreams", "Your out freakinyour mind" kind of goal? Tell me what you think. Right now, my Woodcutting level in the 96th percentile for an hourly rate of yews. I don't know how long it'll take. It could take as long as four months...
Wuyahong
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