Augmented Reality and Virtual Reality Market Revenue, Company Profiles, Analysis & Forecast Till 2030

Continuous advancement in technology and high demand from various end-use industries are driving Augmented Reality (AR) and Virtual Reality (VR) market revenue growth

Emergen Research’s latest market research report focuses on the global Augmented Reality and Virtual Reality market, and the report provides in-depth analysis of each of its major segments. Reports about the global Augmented Reality and Virtual Reality market provide a comprehensive overview of the market, including market size, revenue growth rate, industry statistics, revenue shares among regional markets, gross profits, production costs, and product portfolios Augmented Reality and Virtual Reality industry projections and qualitative and quantitative assessments have been provided by the report's authors. The SWOT analysis and Porter’s Five Forces Analysis are some of the most important components of this report that provide insight into the highly competitive environment of the industry. A detailed analysis of the global Augmented Reality and Virtual Reality market is presented in the report, including North America, Europe, Latin America, Asia Pacific, and Middle East Africa. Aside from revenue growth drivers restraints, production consumption patterns, changing consumer preferences, and stringent regulatory standards, this report also examines other key aspects of regional markets.

The Global Augmented Reality (AR) and Virtual Reality (VR) market size is expected to reach USD 237.80 Billion at a steady revenue CAGR of 35% in 2028, according to the latest analysis by Emergen Research. Growing digitization, increasing investments in AR and VR markets, rising demand for AR and VR in retail and e-commerce sectors, and surge in adoption of head-mounted displays in various industries are major factors driving market revenue growth.

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Recent years have seen rapid developments in the information and communication technology sector, with the industry projected to grow substantially in revenue over the next five years. ICT industry technology advancements, increasing adoption of advanced and latest devices, an increasing number of consumers using these devices, and high internet penetration worldwide are expected to drive global market revenue growth throughout the forecast period. The global market is expected to grow as a result of factors such as a growing risk of data leakage, an increasing use of advanced technologies like artificial intelligence (AI), the Internet of Things, and cloud services to manage large amounts of data, as well as a growing investment in research and development activities for developing advanced devices and solutions.

Research Report on the Augmented Reality and Virtual Reality Market Addresses the Following Key Questions:

  • Who are the dominant players of the Augmented Reality and Virtual Reality market?
  • Which regional market is anticipated to have a high growth rate over the projected period?
  • What consumer trends and demands are expected to influence the operations of the market players in the Augmented Reality and Virtual Reality market?
  • What are the key growth drivers and restraining factors of the Augmented Reality and Virtual Reality market?
  • What are the expansion plans and strategic investment plans undertaken by the players to gain a robust footing in the market?
  • What is the overall impact of the COVID-19 pandemic on the Augmented Reality and Virtual Reality market and its key segments?

Market Overview:

The report bifurcates the Augmented Reality and Virtual Reality market on the basis of different product types, applications, end-user industries, and key regions of the world where the market has already established its presence. The report accurately offers insights into the supply-demand ratio and production and consumption volume of each segment.

The leading market contenders listed in the report are:

Google LLC, Apple Inc., Sony Group Corporation, Microsoft Corporation, Lenovo, EON Reality, Samsung Electronics Co., Ltd., Sixense Enterprises Inc., Seiko Epson Corporation, HTC Corporation

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Regional Landscape section of the Augmented Reality and Virtual Reality report offers deeper insights into the regulatory framework, current and emerging market trends, production and consumption patterns, supply and demand dynamics, import/export, and presence of major players in each region.

The various regions analyzed in the report include:

  • North America (U.S., Canada)
  • Europe (U.K., Italy, Germany, France, Rest of EU)
  • Asia Pacific (India, Japan, China, South Korea, Australia, Rest of APAC)
  • Latin America (Chile, Brazil, Argentina, Rest of Latin America)
  • Middle East Africa (Saudi Arabia, U.A.E., South Africa, Rest of MEA)

The section on the competitive landscape offers valuable and actionable insights related to the business sphere of the Augmented Reality and Virtual Reality market, covering extensive profiling of the key market players. The report offers information about market share, product portfolio, pricing analysis, and strategic alliances such as mergers and acquisitions, joint ventures, collaborations, partnerships, product launches and brand promotions, among others. The report also discusses the initiatives taken by the key companies to combat the impact of the COVID-19 pandemic.

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Segments Covered in this report are:

  • Type Outlook (Revenue, USD Billion; 2018–2028)
    • Augmented Reality Type
      1. Hardware
      2. Software
      3. Services
    • Virtual Reality Type
      1. Hardware
      2. Software
      3. Services
  • Device Type Outlook (Revenue, USD Billion; 2018–2028)
    • Augmented Reality Device Type
      1. Head-Mounted Displays (HMDs)
      2. Head-Up Displays (HUDs)
    • Virtual Reality Device Type
      1. Head-Mounted Displays (HMDs)
      2. Gesture Control Device
      3. Projector and Display Wall
  • Technology Outlook (Revenue, USD Billion; 2018–2028)
    • Augmented Reality Technology
      1. Marker
      2. Markerless
    • Virtual Reality Technology
      1. Non-Immersive
      2. Semi-Immersive
      3. Fully Immersive

Key reasons to buy the Global Augmented Reality and Virtual Reality Market report:

  1. The latest report comprehensively studies the global Augmented Reality and Virtual Reality market size and provides useful inference on numerous aspects of the market, such as the current business trends, market share, product offerings, and product share.
  2. The report offers an insightful analysis of the regional outlook of the market.
  3. It offers a detailed account of the end-use applications of the products services offered by this industry.
  4. The report holistically covers the latest developments taking place in this industry. Therefore, it lists the most effective business strategies implemented by the market rivals for ideal business expansion.

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