An easy step which allows you to move DaD

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I applaud you for being on top of both this and the other thread as well as posting regularly in the face of other posters. However, there are legitimate criticisms that need to be heard and addressed that your distracting attention from Dark And Darker Gold.

Like, for instance, how rudimentary the combat is. Combat involves two elements that include moving (usually slow) and aiming at slow moving targets. In the case of NPC combat, we have the additional component of dodging very slow targeted attacks that are telegraphed. None of these are particularly skilled and the third is just dull. The game could make use of certain things.

Similar blocks that don't require a super nuanced idea of where your 3rd person model (that you aren't able to see) is located. Your character instead acts as if they're self-defense and places their weapon or shield in a way that is appropriate.

A slower and more telegraphed attack that gets around blocks by blocking the blocker and causing the attacker to open them to another follow-up.

An easy step which allows you to move away from the incoming slow attack and exploit the opening by launching an attack?

It's not too complicated mechanically but they would all serve to enhance the melee combat and make melee fights less about gear's performance and more about how well you can use it.

But how are developers supposed to know we're in the market for these things even if we're not expressing our desire for them cheap Dark And Darker Gold, and also why we're dissatisfied with the current system?


Devon456

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